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TITLE: 		"Daddy's lil' Spinner"
FILENAME: 	protojam1_sixsik6
RELEASE 	DATE: 08.01.2024
AUTHOR: 	sixisk6

EMAIL ADDRESS: 	jdynan01@gmail.com
DISCORD: 	sixsik6
X/TWITTER: 	@sixisik6_
BLUESKY: 	@sixsik6.bsky.social
YOUTUBE: 	https://www.youtube.com/@sixsik6

BUILD TIME:	2 days from scratch
BRUSH COUNT:	2305
MAP LIMITS:	-4096 x 4096 
TOOLS:		Trenchbroom, EricW tools
WILL RUN:	Quake 2 Remastered
UNTESTED:	Quake 2 Vanilla, Sourceports

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DESCRIPTION: 	Made for the Map-Center protojam1 using all my sixDevTex pack.
The idea behind this map was to prototype a 5-10 minute run where you traverse in and out of a "space station" with an "extract" theme. In this case a Data Spinner which you need to locate and secure, before racing back to your ship to escape.
My inspirations behind this were a litle Metroid Prime and a sprinkling of Destiny, and I used this jam as an exuse to experiment with a few ideas I've had mulling around for a while.

Possibly will develop this more beyond the jam, but time will tell.

I achieved what I set out to and I'm happy enough with that for the time being.

There is no lighting other than some -dirtdebug so all the enemies will generally appear black, also no music or skybox. The map isn't sealed as I didn't have time to do any work in this regard. It's really a barebones prototype. Go wild and god speed!

No testing or balancing of items was done for any difficulty.

DM: No
CO-OP: Not added.

SKILLS/ENEMY COUNT and SECRETS:
All skills have 73 enemies
SECRETS:	1

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THANKS:		Shartuterie for being the jam host, the Staff at Map-Center for being a bunch of bad-asses and the community at Map-Center for being a great bunch of people. Supportive, encouraging, funny and creative. You guys rock \m/

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COPYRIGHT and PERMISSIONS:	
This map may NOT be used for commercial purposes or your personal financial gain.
You may use this map as a base for any future maps, as long as you provide attribution and credit in an attached readme and on socials (as noted above).

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