The 10 mapping commandments (Q3 edition)

Welcome to Map-Center

The place for all things id-tech. We invite you to come learn, create,
share and play custom content with us.

Neon_Knight

New member
I thought about this in 10 minutes after fixing some maps for OA3.
  1. Thou shalt ALWAYS use common/caulk for new brushes.
  2. Thou shalt NOT use brushes where thou shalt be using patches.
  3. Thou shalt ALWAYS mapmodel thy decorative brushes.
  4. Thou shalt NOT make a map composed by over 90% of structural brushes.
  5. Thou shalt NOT use the CSG Subtract tool.
  6. Thou shalt NOT abuse the CSG Hollow tool.
  7. Thou shalt ALWAYS use the brush clipper and vertex editing tools.
  8. Thou shalt NOT abuse of doors and areaportals in thy map.
  9. Thou shalt ALWAYS include an .aas file with thy map.
  10. If thy map has areas reachable only by trickjumping, thou shalt ALWAYS give a good reason (powerup or holdable) of why that area must be navigated.
Discuss...
 
  • Haha
Reactions: Foo
Back
Top