Neon_Knight
New member
I thought about this in 10 minutes after fixing some maps for OA3.
- Thou shalt ALWAYS use common/caulk for new brushes.
- Thou shalt NOT use brushes where thou shalt be using patches.
- Thou shalt ALWAYS mapmodel thy decorative brushes.
- Thou shalt NOT make a map composed by over 90% of structural brushes.
- Thou shalt NOT use the CSG Subtract tool.
- Thou shalt NOT abuse the CSG Hollow tool.
- Thou shalt ALWAYS use the brush clipper and vertex editing tools.
- Thou shalt NOT abuse of doors and areaportals in thy map.
- Thou shalt ALWAYS include an .aas file with thy map.
- If thy map has areas reachable only by trickjumping, thou shalt ALWAYS give a good reason (powerup or holdable) of why that area must be navigated.